アプリを作る際に作成した、xcf.txtの日本語訳です。目次及び使用上の注意はこちら
8. GENERIC PROPERTIES =====================
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This section lists the formats of the defined property records that can appear in more than one context in an XCF file.
PROP_END uint32 0 The type number for PROP_END is 0 uint32 0 PROP_END has no payload
This pseudo-property marks the end of a property list in the XCF file.
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PROP_OPACITY (essential)
uint32 6 The type number for PROP_OPACITY is 6 uint32 4 Four bytes of payload uint32 x The opacity on a scale from 0 (fully transparent) to 255 (fully opaque)
Appears in the property list of layers and channels, and records the overall opacity setting for the layer/channel. Note that though the Gimp's user interface displays the opacity as a percentage, it is actually stored on a 0-255 scale. Also note that this opacity value is stored as a 32-bit quantity even though it has been scaled to fit exactly in a single byte.
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When reading old XCF files that lack this property, full opacity should be assumed.
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PROP_VISIBLE (essential)
uint32 8 The type number for PROP_VISIBLE is 8 uint32 4 Four bytes of payload uint32 b 1 if the layer/channel is visible; 0 if not
Appears in the property list for layers and channels. When reading old XCF files that lack this property, assume that layers are visible and channels are not.
>古いXCFファイルで、このpropertyが存在しない場合layerについては PROP_VISIBLE=1、channelについては PROP_VISIBLE=0とします。
PROP_LINKED (editing state)
uint32 9 The type number for PROP_LINKED is 9 uint32 4 Four bytes of payload uint32 b 1 if the layer is linked; 0 if not
Appears in the property list for layers and channels. "Linked" is a UI property: if the Move tool is used to move a linked layer, all other linked layers will be moved in parallel.
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PROP_TATTOO (internal Gimp state)
uint32 20 The type number for PROP_TATTOO is 20 uint32 4 Four bytes of payload uint32 4 The tattoo, a nonzero unsigned integer
Appears in the property list of layers, channels, and entire images.
A tattoo is a unique and permanent identifier attached to a drawable (or vector element) that can be used to uniquely identify a drawable within an image even between sessions.
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The PROP_TATTOO property of the entire image stores a "high-water mark" for the entire image; it is greater than OR EQUAL TO any tattoo for an element of the image. It allows efficient generation of new unused tattoo values and also prevents old tattoo numbers from being reused within a single image, lest plug-ins that use the tattoos for bookkeeping get confused.
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An XCF file must either provide tattoo values for all its elements or for none of them. GIMP will invent fresh tattoos when it reads in tattoo-less elements, but it does not attempt to keep them different from ones specified explicitly in the file.
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PROP_PARASITES
uint32 21 The type number for PROP_PARASITES is 21 uint32 length Total length of the following payload data ,---------------- Repeat for each parasite: | string name Name of the parasite | uint32 flags ????? | uint32 n Size of the payload data | byte[n] ... Parasite-specific payload `--
This property can appear in any property list. It can contain multiple "parasites" which are named extension records. See "Basic concepts and datatypes" above. The number of parasites is not directly encoded; the list ends when the total length of the parasite data read equals the property payload length.
GIMP's XCF reader checks that the combined size of all parasites in the property precisely equals the length word, so it is safe for a reader to use the length word to skip the property without parsing the individual parasites.
The parasite contents may be binary, but often a textual encoding is chosen in order to free the creator/consumer code of having to deal with byte ordering.
There can only be one parasite with a given name attached to each element of the image. Some versions of GIMP will erroneously write some parasites twice in the same property list; XCF readers must be prepared to gracefully ignore all but the last instance of a parasite name in each property list.
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